let dice = document.getElementsByClassName("dice")[0];
let dots = document.getElementsByClassName("dot");
dice.addEventListener("click", () => {
let random = Math.floor(Math.random() * 6 + 1)
console.log(random);
for(let x of dots) {
x.style.visibility = "hidden"
}
if(random == 1) {
dots[4].style.visibility = "visible";
} else if (random == 2) {
dots[0].style.visibility = "visible";
dots[8].style.visibility = "visible";
} else if (random == 3) {
dots[0].style.visibility = "visible";
dots[8].style.visibility = "visible";
dots[4].style.visibility = "visible";
} else if (random == 4) {
dots[0].style.visibility = "visible";
dots[2].style.visibility = "visible";
dots[6].style.visibility = "visible";
dots[8].style.visibility = "visible";
} else if (random == 5) {
dots[0].style.visibility = "visible";
dots[2].style.visibility = "visible";
dots[6].style.visibility = "visible";
dots[8].style.visibility = "visible";
dots[4].style.visibility = "visible";
} else if (random == 6) {
dots[0].style.visibility = "visible";
dots[2].style.visibility = "visible";
dots[3].style.visibility = "visible";
dots[5].style.visibility = "visible";
dots[6].style.visibility = "visible";
dots[8].style.visibility = "visible";
}
})