stop(); //Trigger this function when the STOP button has been pushed
//Paste this wherever you need to sleep the incrimentor
}
//EDIT THIS FUNCTION
function stop(){
//WRITE YOUR CODE HERE
var result = document.getElementById('result'); //display your result message here
let message = ''
if(counter !== targetInt){
message = `Ohh no you are off by ${Math.abs(counter - targetInt)}`
} else {
message = `You win amazing`
}
result.textContent = message
}
//main
setTargetInt();
spin()
//HINT: ONLY EDIT THE SPIN() AND STOP() FUNCTIONS
//globals
var pushed = false //Has the stop button been pushed - false is default
var targetInt; //The target number to stop the wheel on
var spinningElem = document.getElementById('spinning'); //The spinning number
let counter = 0
//event listener
document.getElementById("buttonPressed").addEventListener("click", buttonPressed);
//When the stop button is pushed
function buttonPressed(){
pushed = true;
stop()
}
//set the target Int
function setTargetInt(){
var targetElem = document.getElementById('targetNum');
targetInt=Math.floor(Math.random() * 101)
targetElem.innerHTML = targetInt;
}
//sleep const
const sleep = (milliseconds) => {
return new Promise(resolve => setTimeout(resolve, milliseconds))
}
//EDIT THIS FUNCTION
const spin = async () => {
//WRITE YOUR CODE HERE
while(counter <= 100 && !pushed){
counter++
spinningElem.textContent = counter
await sleep(75)
}